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PC Gamer (Italian) 25
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PC Gamer IT CD 25.iso
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INCDEMO
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DATA
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TXT
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English
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Briefing
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_C_116.txt
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1997-09-13
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2KB
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73 lines
Briefing
========
*
* Full briefing
*
{:A0}
{º1}Mission Briefing:{º0}@
{#1}
@General Urelis shoved his parabombs down our throats and we got what he deserved.
Half the damn bombs found the ventilation shafts they were looking for, but the
fuses were set wrong and they never went off. They're lying all over the under-city,
and with the heat down here they're going off without any warning.
We've seen a few lodged under crates - right before they go off there's a glow.
If we needed to cool this place off before, now it's critical - without a drop in
temperature the whole place is going to go. We have to move fast.@
{#0}
@@{º1}Victory Conditions:{º0}@
{#1}
@Activate the lever in south within 8 turns.@
{#0} *JP
@@Reach the red exit area.@@
{#1}
@{º1}Defeat Conditions:{º0}@
{#0}
@@Sergeant Bratt is killed in action.@@
{#1} *JP
@The lever is not activated by turn 8.@{*}
{#0}
*
* Short briefing (only the victory and defeat conditions)
*
{:B0}
{º1}Victory:{º0}@
{º1}Activate lever in south within 8 turns.{º0}@
{º1}Reach the red exit area.{º0}@
...@
{º1}Defeat:{º0}@
{º1}Sergeant Bratt is killed.{º0}@
{º1}The lever is not activated by turn 8.{º0}@
...{*}
*
* Tips
*
{:C0}
{º1}Tips:{º0}@
{#1}
@
- Watch out for the parabombs. They start glowing and explode after 2 turns, taking out everything around them.@
@
- The doors here are activated by levers, be careful not to open all of them and let too many Scay'Ger through.@
{#0}
{*}
*
* Briefingprogram 10-40
*
PIC {:00}None| X {:01}390| Y {:02}100| DESC1 {:03}|
*
* Tipprogram 50-90
*
PIC {:50}None| X {:51}390| Y {:52}100| DESC1 {:53}|